ActionScript 2.0 Language Reference |
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Global properties are available in every script, and are visible to every Timeline and scope in your document. For example, global properties allow access to the timelines of other loaded movie clips, both relative (_parent
) and absolute (_root
). They also let you restrict (this
) or expand (super
) scope. And, you can use global properties to adjust runtime settings like screen reader accessibility, playback quality, and sound buffer size.
Properties | |
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_accProps Lets you control screen reader accessibility options for SWF files, movie clips, buttons, dynamic text fields, and input text fields at runtime.Property; lets you control screen reader accessibility options at runtime for SWF files and movie clips as well as for Button, TextArea, and TextInput controls. |
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_focusrect Property (global); specifies whether a yellow rectangle appears around the button or movie clip that has keyboard focus. |
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_global A reference to the global object that holds the core ActionScript classes, such as String, Object, Math, and Array. |
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_highquality Deprecated as of Flash Player 5 — This property was deprecated in favor of _quality . |
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_level A reference to the root Timeline of _level N . |
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maxscroll [read-only]Deprecated as of Flash Player 5 — This property was deprecated in favor of TextField.maxscroll . |
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_parent Specifies or returns a reference to the movie clip or object that contains the current movie clip or object. |
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_quality Sets or retrieves the rendering quality used for a movie clip. |
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_root Specifies or returns a reference to the root movie clip Timeline. |
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scroll Deprecated as of Flash Player 5 — This property was deprecated in favor of TextField.scroll . |
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_soundbuftime Establishes the number of seconds of streaming sound to buffer. |
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this References an object or movie clip instance. |
Property detail |
_accProps.propertyName instanceName._accProps.propertyName |
Player version: | Flash Player 6,0,65,0 |
For information on the Accessibility panel, see "The Flash Accessibility panel" in Using Flash.
To determine whether the player is running in an environment that supports accessibility aids, use the System.capabilities.hasAccessibility() method .
The following table lists the name and data type of each _accProps
property
, its equivalent setting in the Accessibility panel,
and the kinds of objects to which the property can be applied.
The term inverse logic means that the property setting is the inverse
of the corresponding setting in the Accessibility panel. For example, setting
the silent
property to true
is equivalent to deselecting
the Make Movie Accessible or Make Object Accessible option.
Property | Data type | Equivalent in Accessibility panel | Applies to |
---|---|---|---|
silent |
Boolean | Make Movie Accessible/ Make Object Accessible (inverse logic) |
Whole SWF files Movie clips Buttons Dynamic text Input text |
forceSimple |
Boolean | Make Child Objects Accessible (inverse logic) | Whole SWF files Movie clips |
name |
String | Name | Whole SWF files Movie clips Buttons Input text |
description |
String | Description | Whole SWF files Movie clips Buttons Dynamic text Input text |
shortcut |
String | Shortcut | Movie clips Buttons Input text |
For the Shortcut field, use names of the form Control+A. Adding a keyboard
shortcut to the Accessibility panel doesn't create a keyboard shortcut; it
merely advises screen readers of an existing shortcut. For information on assigning
a keyboard shortcut to an accessible object, see Key.addListener()
.
Property | Data type | Applies to |
---|---|---|
silent |
Boolean | Whole SWF files Movie clips Buttons Dynamic text Input text |
forceSimple |
Boolean | Whole SWF files Movie clips |
name |
String | Whole SWF files Movie clips Buttons Input text |
description |
String | Whole SWF files Movie clips Buttons Dynamic text Input text |
shortcut |
String | Movie clips Buttons Input text |
To specify settings that correspond to the Tab index setting in the Accessibility panel, use the Button.tabIndex, MovieClip.tabIndex, or TextField.tabIndex properties.
There is no way to specify an Auto Label setting at runtime.
To refer to the _accProps
object that represents the entire Flash
document, omit the instanceName
parameter. The value of _accProps
must
be an object. This means that if no _accProps
object already exists,
you must create one, as shown in the following example, before you can assign
values to the properties of the _accProps
object:
When _accProps
is used without the instanceName
parameter,
changes made to _accProps
properties apply to the whole SWF file.
For example, the following code sets the Accessibility name
property
for the whole SWF file to the string "Pet Store"
and then calls Accessibility.updateProperties()
to
cause that change:
In contrast, the following code sets the name
property for a
movie clip with the instance name price_mc
to the string "Price"
:
If you are specifying several accessibility properties, make as many changes
as you can before calling Accessibility.updateProperties()
, instead
of calling it after each property statement, as shown in the following example:
If you don't specify an accessibility property for a document or an object, any values set in the Accessibility panel are implemented.
After you specify an accessibility property, you can't revert its value to a value set in the Accessibility panel. However, you can set the property to its default value (false
for Boolean values; empty strings for string
values) by deleting the property from the _accProps
object, as shown
in the following example:
The value of _accProps must be an object. This means that if no _accProps
object
already exists, you must create one before you can assign clues to the properties
of the _accProps
object.
false
for Boolean values, empty strings for
String values), delete the property from the _accProps
object:
my_mc.gotoAndStop(2); if (my_mc._accProps == undefined ) { my_mc._accProps = new Object(); } my_mc._accProps.name = "Photo of Mount Rushmore"; Accessibility.updateProperties();
See also
Accessibility.isActive(), Accessibility.updateProperties(), System.capabilities.hasAccessibility
_focusrect = Boolean; |
Player version: | Flash Player 4 |
_focusrect
is set to its default value of true
, then a yellow rectangle appears around the currently focused button or movie clip as the user presses the Tab key to navigate through objects in a SWF file. Specify false
if you do not want to show the yellow rectangle. This is a global property that can be overridden for specific instances.
If the global _focusrect
property is set to false
, then the default behavior for all buttons and movieclips is that keyboard navigation is limited to the Tab key. All other keys, including the Enter and arrow keys, are ignored. To restore full keyboard navigation, you must set _focusrect
to true
. To restore full keyboard functionality for a specific button or movieclip, you can override this global property using either Button._focusrect
or MovieClip._focusrect
.
Note: If you use a component, then FocusManager overrides Flash Player's focus handling, including use of this global property.
Example_focusrect = false;
_focusrect
is disabled does not invoke the onRelease
event handler as it does when _focusrect
is enabled or true
.
See also
Button._focusrect, MovieClip._focusrect
_global.identifier |
Player version: | Flash Player 6 |
Note: When setting the value of a global variable, you must use the fully qualified name of the variable, e.g. _global.variableName. Failure to do so will create a local variable of the same name that obscures the global variable you are attempting to set.
Returns
A reference to the global object that holds the core ActionScript classes, such as String, Object, Math, and Array.
factorial(),
that is available to every Timeline and scope in a SWF file:
The following example creates a top-level function factorial()
that is available to every scope in a SWF file:
_global.factorial = function(n:Number) { if(n <= 1) { return 1; } else { return n * factorial(n - 1); } } trace(factorial(1)); // 1 trace(factorial(2)); // 2 trace(factorial(3)); // 6 trace(factorial(4)); // 24
The following example shows how the failure to use the fully qualified variable name when setting the value of a global variable leads to unexpected results:
_global.myVar = "globalVariable"; trace(_global.myVar); // globalVariable trace(myVar); // globalVariable myVar = "localVariable"; trace(_global.myVar); // globalVariable trace(myVar); // localVariable
See also
var statement, set variable statement
_highquality
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Deprecated as of Flash Player 5 — This property was deprecated in favor of _quality
.
Player version: | Flash Player 4 |
_highquality = 1;
See also
_quality
_levelN |
Player version: | Flash Player 4 |
_level
N
. You must use loadMovieNum()
to load SWF files into the Flash Player before you use the _level
property to target them. You can also use _level
N
to target a loaded SWF file at the level assigned by N
.
The initial SWF file loaded into an instance of the Flash Player is automatically loaded into _level0
. The SWF file in _level0
sets the frame rate, background color, and frame size for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels above the SWF file in _level0
.
You must assign a level to each SWF file that you load into the Flash Player using loadMovieNum()
. You can assign levels in any order. If you assign a level that already contains a SWF file (including _level0
), the SWF file at that level is unloaded and replaced by the new SWF file.
_level9
. The sub.swf file contains animation and is in the same directory as the document that contains the following ActionScript:
loadMovieNum("sub.swf", 9);
myBtn_btn.onRelease = function() {
_level9.stop();
};
You could replace _level9.stop()
in the previous example with the following code:
_level9.gotoAndStop(5);
This action sends the playhead in the main Timeline of the SWF file in _level9
to Frame 5 instead of stopping the playhead.
See also
loadMovie() function, MovieClip.swapDepths()
variable_name.maxscroll
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Deprecated as of Flash Player 5 — This property was deprecated in favor of TextField.maxscroll
.
Player version: | Flash Player 4 |
maxscroll
property works with the scroll
property to control how information appears in a text field. This property can be retrieved, but not modified.
See also
TextField.maxscroll, TextField.scroll
_parent.property _parent._parent.property |
Player version: | Flash Player 5 |
_parent
. Use _parent
to specify a relative path to movie clips or objects that are above the current movie clip or object.Examplesquare_mc
. Within that movie clip is another movie clip with an instance name circle_mc
. The following ActionScript lets you modify the circle_mc
parent instance (which is square_mc
) when the circle is clicked. When you are working with relative addressing (using _parent
instead of _root
), it might be easier to use the Insert Target Path button in the Actions panel at first.
this.square_mc.circle_mc.onRelease = function() { this._parent._alpha -= 5; };
See also
_root, targetPath() function
_quality:String |
Player version: | Flash Player 5 |
_quality
property.
The _quality
property can be set to the values described in the following table.
Value | Description | Graphic Anti-Aliasing | Bitmap Smoothing |
---|---|---|---|
"LOW "
|
Low rendering quality. | Graphics are not anti-aliased. | Bitmaps are not smoothed. |
"MEDIUM "
|
Medium rendering quality. This setting is suitable for movies that do not contain text. | Graphics are anti-aliased using a 2 x 2 pixel grid. |
Flash Player 8: Bitmaps are smoothed based on the smoothing parameter used in
MovieClip.attachBitmap() and MovieClip.beginBitmapFill() calls.
Flash Player 6 and 7: Bitmaps are not smoothed. |
"HIGH "
|
High rendering quality. This setting is the default rendering quality setting that Flash uses. | Graphics are anti-aliased using a 4 x 4 pixel grid. |
Flash Player 8: Bitmaps are smoothed based on the smoothing parameter used in
MovieClip.attachBitmap() and MovieClip.beginBitmapFill() calls.
Flash Player 6 and 7: Bitmaps are smoothed if the movie clip is static. |
"BEST "
|
Very high rendering quality. | Graphics are anti-aliased using a 4 x 4 pixel grid. |
Flash Player 8: Bitmaps are smoothed based on the smoothing parameter used in
MovieClip.attachBitmap() and MovieClip.beginBitmapFill() calls.
When smoothing is set to "Best", the result is rendered with higher quality when
the movie clip is scaled down by the use of an averaging algorithm. This can slow down
rendering, but it allows high-quality thumbnails of large images, for example.
Flash Player 6 and 7: Bitmaps are always smoothed. |
LOW
:
_quality = "LOW";
_root.movieClip _root.action _root.property |
Player version: | Flash Player 5 |
_root
, _level1
is returned.
Specifying _root
is the same as using the deprecated slash notation (/
) to specify an absolute path within the current level.
Note: If a movie clip that contains _root is loaded into another movie clip, _root refers to the Timeline of the loading movie clip, not the Timeline that contains _root. If you want to ensure that _root refers to the Timeline of the loaded movie clip even if it is loaded into another movie clip, use MovieClip._lockroot.
Example_root.stop();
_root
:
for (prop in _root) { trace("_root."+prop+" = "+_root[prop]); }
See also
MovieClip._lockroot, _parent, targetPath()
textFieldVariableName.scroll = x
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Deprecated as of Flash Player 5 — This property was deprecated in favor of TextField.scroll
.
Player version: | Flash Player 4 |
scroll
property defines where the text field begins displaying content; after you set it, Flash Player updates it as the user scrolls through the text field. The scroll
property is useful for directing users to a specific paragraph in a long passage or creating scrolling text fields. This property can be retrieved and modified.
Exampleon (release) { myText.scroll = myText.scroll + 1; }
See also
TextField.maxscroll, TextField.scroll
_soundbuftime:Number = integer |
Player version: | Flash Player 4 |
_soundbuftime
property is set to buffer the MP3 for 10 seconds. A new Sound object instance is created for the MP3.
// create text fields to hold debug information. this.createTextField("counter_txt", this.getNextHighestDepth(), 0, 0, 100, 22); this.createTextField("debug_txt", this.getNextHighestDepth(), 0, 20, 100, 22); // set the sound buffer to 10 seconds. _soundbuftime = 10; // create the new sound object instance. var bg_sound:Sound = new Sound(); // load the MP3 sound file and set streaming to true. bg_sound.loadSound("yourSound.mp3", true); // function is triggered when the song finishes loading. bg_sound.onLoad = function() { debug_txt.text = "sound loaded"; }; debug_txt.text = "sound init"; function updateCounter() { counter_txt.text++; } counter_txt.text = 0; setInterval(updateCounter, 1000);
this |
Player version: | Flash Player 5 |
this
references the movie clip instance that contains the script. When a method is called, this
contains a reference to the object that contains the called method.
Identifier; refers to the object in the currently executing scope. If you are in a method and you want a reference to the object instance, use the this
identifier. You can also use the this
identifier to pass a class instance as an argument of a method to itself or another class.
Inside an on()
event handler attached to a button, this
refers to the Timeline that contains the button. Inside an onClipEvent()
event handler attached to a movie clip, this
refers to the Timeline of the movie clip itself.
Because this
is evaluated in the context of the script that contains it, you can't use this
in a script to refer to a variable defined in a class file.
class ApplyThis { var str:String = "Defined in ApplyThis.as"; function conctStr(x:String):String { return x+x; } function addStr():String { return str; } }
Then, in a FLA or a separate ActionScript file, add the following code
var obj:ApplyThis = new ApplyThis(); var abj:ApplyThis = new ApplyThis(); abj.str = "defined in FLA or AS"; trace(obj.addStr.call(abj, null)); //output: defined in FLA or AS trace(obj.addStr.call(this, null)); //output: undefined trace(obj.addStr.call(obj, null)); //output: Defined in applyThis.as
Similarly, to call a function defined in a dynamic class, you must use this
to invoke the function in the proper scope:
// incorrect version of Simple.as /* dynamic class Simple { function callfunc() { trace(func()); } } */ // correct version of Simple.as dynamic class simple { function callfunc() { trace(this.func()); } }
Inside the FLA or a separate ActionScript file, add the following code:
var obj:Simple = new Simple(); obj.num = 0; obj.func = function() { return true; }; obj.callfunc(); // output: true
The above code works when you use this
in the callfunc() method. However you would get a syntax error if you used
the incorrect version of Simple.as, which was commented out in the above example.
this
references the Circle object:
function Circle(radius:Number):Void { this.radius = radius; this.area = Math.PI*Math.pow(radius, 2); } var myCircle = new Circle(4); trace(myCircle.area);
In the following statement assigned to a frame inside a movie clip, the keyword this
references the current movie clip.
// sets the alpha property of the current movie clip to 20 this._alpha = 20;
In the following statement inside a MovieClip.onPress handler, the keyword this
references the current movie clip:
this.square_mc.onPress = function() { startDrag(this); }; this.square_mc.onRelease = function() { stopDrag(); };
See also
on() function, onClipEvent() function
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