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Flash 8 ActionScript 2.0 Language Reference
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Top LevelClass Number
Object
public class Number
extends Object
Player version: | Flash Player 5 — (became a native object in Flash Player 6, which improved performance significantly). |
The Number class is a simple wrapper object for the Number data type. You can manipulate primitive numeric values by using the methods and properties associated with the Number class. This class is identical to the JavaScript Number class. The properties of the Number class are static, which means you do not need an object to use them, so you do not need to use the constructor.
The following example calls the toString()
method of the Number class, which returns the string 1234
:
var myNumber:Number = new Number(1234);
myNumber.toString();
The following example assigns the value of the MIN_VALUE
property to a variable declared without the use of the constructor:
var smallest:Number = Number.MIN_VALUE;
static | MAX_VALUE : Number
The largest representable number (double-precision IEEE-754). |
static | MIN_VALUE : Number
The smallest representable number (double-precision IEEE-754). |
static | NaN : Number
The IEEE-754 value representing Not A Number (NaN ). |
static | NEGATIVE_INFINITY : Number
Specifies the IEEE-754 value representing negative infinity. |
static | POSITIVE_INFINITY : Number
Specifies the IEEE-754 value representing positive infinity. |
| toString(radix:Number) : String
Returns the string representation of the specified Number object (myNumber ). |
| valueOf() : Number
Returns the primitive value type of the specified Number object. |
MAX_VALUE Property
public static MAX_VALUE : Number
Player version: | Flash Player 5 |
The largest representable number (double-precision IEEE-754). This number is approximately 1.79e+308.
Example
The following ActionScript displayswrites the largest and smallest representable numbers to the Output panelto the log file.
trace("Number.MIN_VALUE = "+Number.MIN_VALUE);
trace("Number.MAX_VALUE = "+Number.MAX_VALUE);
This code logsdisplays the following values:
Number.MIN_VALUE = 4.94065645841247e-324
Number.MAX_VALUE = 1.79769313486232e+308
MIN_VALUE Property
public static MIN_VALUE : Number
Player version: | Flash Player 5 |
The smallest representable number (double-precision IEEE-754). This number is approximately 5e-324.
Example
The following ActionScript displayswrites the largest and smallest representable numbers to the Output panelto the log file.
trace("Number.MIN_VALUE = "+Number.MIN_VALUE);
trace("Number.MAX_VALUE = "+Number.MAX_VALUE);
This code logsdisplays the following values:
Number.MIN_VALUE = 4.94065645841247e-324
Number.MAX_VALUE = 1.79769313486232e+308
NaN Property
public static NaN : Number
Player version: | Flash Player 5 |
The IEEE-754 value representing Not A Number (NaN
).
See also
NEGATIVE_INFINITY Property
public static NEGATIVE_INFINITY : Number
Player version: | Flash Player 5 |
Specifies the IEEE-754 value representing negative infinity. The value of this property is the same as that of the constant -Infinity
. Negative infinity is a special numeric value that is returned when a mathematical operation or function returns a negative value larger than can be represented.
Example
This example compares the result of dividing the following values.
var posResult:Number = 1/0;
if (posResult == Number.POSITIVE_INFINITY) {
trace("posResult = "+posResult); // output: posResult = Infinity
}
var negResult:Number = -1/0;
if (negResult == Number.NEGATIVE_INFINITY) {
trace("negResult = "+negResult); // output: negResult = -Infinity
POSITIVE_INFINITY Property
public static POSITIVE_INFINITY : Number
Player version: | Flash Player 5 |
Specifies the IEEE-754 value representing positive infinity. The value of this property is the same as that of the constant Infinity
. Positive infinity is a special numeric value that is returned when a mathematical operation or function returns a value larger than can be represented.
Example
This example compares the result of dividing the following values.
var posResult:Number = 1/0;
if (posResult == Number.POSITIVE_INFINITY) {
trace("posResult = "+posResult); // output: posResult = Infinity
}
var negResult:Number = -1/0;
if (negResult == Number.NEGATIVE_INFINITY) {
trace("negResult = "+negResult); // output: negResult = -Infinity
Number Constructor
public Number(num:Object)
Player version: | Flash Player 5 |
Creates a new Number object. The new Number
constructor is primarily used as a placeholder. A Number object is not the same as the Number()
function that converts a parameter to a primitive value.
Parameters
| num:Object — The numeric value of the Number object being created or a value to be converted to a number. The default value is 0 if value is not provided. |
Example
The following code constructs new Number objects:
var n1:Number = new Number(3.4);
var n2:Number = new Number(-10);
See also
toString Method
public toString(radix:Number) : String
Player version: | Flash Player 5 |
Returns the string representation of the specified Number object (myNumber
).
Parameters
| radix:Number — Specifies the numeric base (from 2 to 36) to use for the number-to-string conversion. If you do not specify the radix parameter, the default value is 10. |
Returns
Example
The following example uses 2 and 8 for the radix
parameter and returns a string that contains the corresponding representation of the number 9:
var myNumber:Number = new Number(9);
trace(myNumber.toString(2)); // output: 1001
trace(myNumber.toString(8)); // output: 11
The following example results in a hexadecimal value.
var r:Number = new Number(250);
var g:Number = new Number(128);
var b:Number = new Number(114);
var rgb:String = "0x"+ r.toString(16)+g.toString(16)+b.toString(16);
trace(rgb);
// output: rgb:0xFA8072 (Hexadecimal equivalent of the color 'salmon')
valueOf Method
public valueOf() : Number
Player version: | Flash Player 5 |
Returns the primitive value type of the specified Number object.
Returns
Example
The following example results in the primative value of the numSocks
object.
var numSocks = new Number(2);
trace(numSocks.valueOf()); // output: 2
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Tue Sep 13 2005, 16:15 PDT