| Properties | Events | Methods |
Object
| Player version: | Flash Player 6 |
loadVariables() function for transferring variables between a Flash application and a server. The LoadVars class lets you send all the variables in an object to a specified URL and to load all the variables at a specified URL into an object. It also lets you send specific variables, rather than all variables, which can make your application more efficient. You can use the LoadVars.onLoad handler to ensure that your application runs when data is loaded, and not before.
The LoadVars class works much like the XML class; it uses the load(), send(), and sendAndLoad() methods to communicate with a server. The main difference between the LoadVars class and the XML class is that LoadVars transfers ActionScript name and value pairs, rather than an XML Document Object Model (DOM) tree stored in the XML object. The LoadVars class follows the same security restrictions as the XML class.
| loadVariables(), LoadVars.onLoad, XML |
| Property Summary | |
| contentType : String
The MIME type that is sent to the server when you call LoadVars.send() or LoadVars.sendAndLoad(). |
| loaded : Boolean
A Boolean value that indicates whether a load or sendAndLoad operation has completed, undefined by default. |
| Properties inherited from class Object |
__proto__, __resolve, constructor, prototype |
| Event Summary | |
onData = function(src:String) {}
Invoked when data has completely downloaded from the server or when an error occurs while data is downloading from a server. |
|
onHTTPStatus = function(httpStatus:Number) {}
Invoked when Flash Player receives an HTTP status code from the server. |
|
onLoad = function(success:Boolean) {}
Invoked when a LoadVars.load() or LoadVars.sendAndLoad() operation has ended. |
|
| Constructor Summary | |
LoadVars()
Creates a LoadVars object. |
|
| Method Summary | |
| addRequestHeader(header:Object, headerValue:String) : Void
Adds or changes HTTP request headers (such as Content-Type or SOAPAction) sent with POST actions. |
| decode(queryString:String) : Void
Converts the variable string to properties of the specified LoadVars object. |
| getBytesLoaded() : Number
Returns the number of bytes downloaded by LoadVars.load() or LoadVars.sendAndLoad(). |
| getBytesTotal() : Number
Returns the total number of bytes downloaded by LoadVars.load() or LoadVars.sendAndLoad(). |
| load(url:String) : Boolean
Downloads variables from the specified URL, parses the variable data, and places the resulting variables in my_lv. |
| send(url:String, target:String, [method:String]) : Boolean
Sends the variables in the my_lv object to the specified URL. |
| sendAndLoad(url:String, target:Object, [method:String]) : Boolean
Posts variables in the my_lv object to the specified URL. |
| toString() : String
Returns a string containing all enumerable variables in my_lv, in the MIME content encoding application/x-www-form-urlencoded. |
| Methods inherited from class Object |
addProperty, hasOwnProperty, isPropertyEnumerable, isPrototypeOf, registerClass, toString, unwatch, valueOf, watch |
| Property Detail |
public contentType : String
| Player version: | Flash Player 6 |
LoadVars.send() or LoadVars.sendAndLoad(). The default is application/x-www-form-urlencoded.
Example
var my_lv:LoadVars = new LoadVars(); trace(my_lv.contentType); // output: application/x-www-form-urlencoded
| LoadVars.send(), LoadVars.sendAndLoad() |
public loaded : Boolean
| Player version: | Flash Player 6 |
load or sendAndLoad operation has completed, undefined by default. When a LoadVars.load() or LoadVars.sendAndLoad() operation is started, the loaded property is set to false; when the operation completes, the loaded property is set to true. If the operation has not completed or has failed with an error, the loaded property remains set to false. This property is similar to the XML.loadedproperty.
var my_lv:LoadVars = new LoadVars();
my_lv.onLoad = function(success:Boolean) {
trace("LoadVars loaded successfully: "+this.loaded);
};
my_lv.load("http://www.helpexamples.com/flash/params.txt");
| LoadVars.load(), LoadVars.sendAndLoad(), XML.load() |
| Event Detail |
public onData = function(src:String) {}
| Player version: | Flash Player 6 |
src parameter passed to the function assigned to LoadVars.onData can be either undefined or a string that contains the URL-encoded name-value pairs downloaded from the server. If the src parameter is undefined, an error occurred while downloading the data from the server. The default implementation of LoadVars.onData invokes LoadVars.onLoad. You can override this default implementation by assigning a custom function to LoadVars.onData, but LoadVars.onLoad is not called unless you call it in your implementation of LoadVars.onData.
src:String — A string or undefined; the raw (unparsed) data from a LoadVars.load() or LoadVars.sendAndLoad() method call. |
content_ta when the operation completes. If an error occurs, then information displays in the Output panel.If an error occurs, then information writes to the log file.
var my_lv:LoadVars = new LoadVars();
my_lv.onData = function(src:String) {
if (src == undefined) {
trace("Error loading content.");
return;
}
content_ta.text = src;
};
my_lv.load("content.txt", my_lv, "GET");
| LoadVars.onLoad, LoadVars.onLoad, LoadVars.load(), LoadVars.sendAndLoad() |
public onHTTPStatus = function(httpStatus:Number) {}
| Player version: | Flash Player 8 |
The onHTTPStatus handler is invoked before onData, which triggers calls to onLoad with a value of undefined if the load fails. After onHTTPStatus is triggered, onData is always triggered, whether or not you override onHTTPStatus. To best use the onHTTPStatus handler, you should write a function to catch the result of the onHTTPStatus call; you can then use the result in your onData and onLoad handlers. If onHTTPStatus is not invoked, this indicates that the player did not try to make the URL request. This can happen because the request violates security sandbox rules for the SWF file.
If Flash Player cannot get a status code from the server, or if it cannot communicate with the server, the default value of 0 is passed to your ActionScript code. A value of 0 can be generated in any player (for example, if a malformed URL is requested), and a value of 0 is always generated by the Flash Player plug-in when it is run in the following browsers, which do not pass HTTP status codes to the player: Netscape, Mozilla, Safari, Opera, and Internet Explorer for the Macintosh.
ParametershttpStatus:Number — The HTTP status code returned by the server. For example, a value of 404 indicates that the server has not found a match for the requested URI. HTTP status codes can be found in sections 10.4 and 10.5 of the HTTP specification at ftp://ftp.isi.edu/in-notes/rfc2616.txt. |
onHTTPStatus() to help with debugging. The example collects HTTP status codes and assigns their value and type to an instance of the LoadVars object. (Notice that this example creates the instance members this.httpStatus and this.httpStatusType at runtime.) The onData method uses these instance members to trace information about the HTTP response that can be useful in debugging.
var myLoadVars:LoadVars = new LoadVars();
myLoadVars.onHTTPStatus = function(httpStatus:Number) {
this.httpStatus = httpStatus;
if(httpStatus < 100) {
this.httpStatusType = "flashError";
}
else if(httpStatus < 200) {
this.httpStatusType = "informational";
}
else if(httpStatus < 300) {
this.httpStatusType = "successful";
}
else if(httpStatus < 400) {
this.httpStatusType = "redirection";
}
else if(httpStatus < 500) {
this.httpStatusType = "clientError";
}
else if(httpStatus < 600) {
this.httpStatusType = "serverError";
}
}
myLoadVars.onData = function(src:String) {
trace(">> " + this.httpStatusType + ": " + this.httpStatus);
if(src != undefined) {
this.decode(src);
this.loaded = true;
this.onLoad(true);
}
else {
this.onLoad(false);
}
}
myLoadVars.onLoad = function(success:Boolean) {
}
myLoadVars.load("http://weblogs.macromedia.com/mxna/flashservices/getMostRecentPosts.cfm");
| XML.onHTTPStatus, LoadVars.load(), LoadVars.sendAndLoad() |
public onLoad = function(success:Boolean) {}
| Player version: | Flash Player 6 |
LoadVars.load() or LoadVars.sendAndLoad() operation has ended. If the operation was successful, my_lv is populated with variables downloaded by the operation, and these variables are available when this handler is invoked. This handler is undefined by default.
This event handler is similar to XML.onLoad.
success:Boolean — A Boolean value that indicates whether the load operation ended in success (true) or failure (false). |
name_ti, a TextArea instance called result_ta, and a Button instance called submit_button to the Stage. When the user clicks the Login button instance, two LoadVars objects are created: send_lv and result_lv. The send_lv object copies the name from the name_ti instance and sends the data to greeting.cfm. The result from this script loads into the result_lv object, and the server response is displayed in the TextArea instance (result_ta). Add the following ActionScript on Frame 1 of the Timeline:
var submitListener:Object = new Object();
submitListener.click = function(evt:Object) {
var result_lv:LoadVars = new LoadVars();
result_lv.onLoad = function(success:Boolean) {
if (success) {
result_ta.text = result_lv.welcomeMessage;
} else {
result_ta.text = "Error connecting to server.";
}
};
var send_lv:LoadVars = new LoadVars();
send_lv.name = name_ti.text;
send_lv.sendAndLoad("http://www.flash-mx.com/mm/greeting.cfm", result_lv, "POST");
};
submit_button.addEventListener("click", submitListener);
| XML.onLoad, LoadVars.loaded, LoadVars.load(), LoadVars.sendAndLoad() |
| Constructor Detail |
public LoadVars()
| Player version: | Flash Player 6 |
my_lv: var my_lv:LoadVars = new LoadVars();
| Method Detail |
public addRequestHeader(header:Object, headerValue:String) : Void
| Player version: | Flash Player 6 |
Content-Type or SOAPAction) sent with POST actions. In the first usage, you pass two strings to the method: header and headerValue. In the second usage, you pass an array of strings, alternating header names and header values. If multiple calls are made to set the same header name, each successive value will replace the value set in the previous call.
The following standard HTTP headers cannot be added or changed with this method: Accept-Ranges, Age, Allow, Allowed, Connection, Content-Length, Content-Location, Content-Range, ETag, Host, Last-Modified, Locations, Max-Forwards, Proxy-Authenticate, Proxy-Authorization, Public, Range, Retry-After, Server, TE, Trailer, Transfer-Encoding, Upgrade, URI, Vary, Via, Warning, and WWW-Authenticate.
header:Object — A string or array of strings that represents an HTTP request header name. |
|
headerValue:String — A string that represents the value associated with header. |
SOAPAction with a value of Foo to the my_lv object:
my_lv.addRequestHeader("SOAPAction", "'Foo'");
The following example creates an array named headers that contains two alternating HTTP headers and their associated values. The array is passed as an argument to addRequestHeader().
var headers = ["Content-Type", "text/plain", "X-ClientAppVersion", "2.0"]; my_lv.addRequestHeader(headers);
The following example creates a new LoadVars object that adds a request header called FLASH-UUID. The header contains a variable that can be checked by the server.
var my_lv:LoadVars = new LoadVars();
my_lv.addRequestHeader("FLASH-UUID", "41472");
my_lv.name = "Mort";
my_lv.age = 26;
my_lv.send("http://flash-mx.com/mm/cgivars.cfm", "_blank", "POST");
| XML.addRequestHeader() |
public decode(queryString:String) : Void
| Player version: | Flash Player 7 |
This method is used internally by the LoadVars.onData event handler. Most users do not need to call this method directly. If you override the LoadVars.onData event handler, you can explicitly call LoadVars.decode() to parse a string of variables.
queryString:String — A URL-encoded query string containing name/value pairs. |
// Create a new LoadVars object
var my_lv:LoadVars = new LoadVars();
//Convert the variable string to properties
my_lv.decode("name=Mort&score=250000");
trace(my_lv.toString());
// Iterate over properties in my_lv
for (var prop in my_lv) {
trace(prop+" -> "+my_lv[prop]);
}
| LoadVars.onData, XML.parseXML() |
public getBytesLoaded() : Number
| Player version: | Flash Player 6 |
LoadVars.load() or LoadVars.sendAndLoad(). This method returns undefined if no load operation is in progress or if a load operation has not yet begun.
Returns
Number —
An integer.
|
LoadVars.load() command so that the parameter refers to a valid text file using HTTP. If you attempt to use this example to load a local file that resides on your hard disk, this example will not work properly because in Test Movie modetest mode Flash Player loads local files in their entirety. To see this code work, add a ProgressBar instance called loadvars_pb to the Stage. Then add the following ActionScript to Frame 1 of the Timeline:
var loadvars_pb:mx.controls.ProgressBar;
var my_lv:LoadVars = new LoadVars();
loadvars_pb.mode = "manual";
this.createEmptyMovieClip("timer_mc", 999);
timer_mc.onEnterFrame = function() {
var lvBytesLoaded:Number = my_lv.getBytesLoaded();
var lvBytesTotal:Number = my_lv.getBytesTotal();
if (lvBytesTotal != undefined) {
trace("Loaded "+lvBytesLoaded+" of "+lvBytesTotal+" bytes.");
loadvars_pb.setProgress(lvBytesLoaded, lvBytesTotal);
}
};
my_lv.onLoad = function(success:Boolean) {
loadvars_pb.setProgress(my_lv.getBytesLoaded(), my_lv.getBytesTotal());
delete timer_mc.onEnterFrame;
if (success) {
trace("LoadVars loaded successfully.");
} else {
trace("An error occurred while loading variables.");
}
};
my_lv.load("[place a valid URL pointing to a text file here]");
| LoadVars.load(), LoadVars.sendAndLoad() |
public getBytesTotal() : Number
| Player version: | Flash Player 6 |
LoadVars.load() or LoadVars.sendAndLoad(). This method returns undefined if no load operation is in progress or if a load operation has not started. This method also returns undefined if the number of total bytes can't be determined (for example, if the download was initiated but the server did not transmit an HTTP content-length).
Returns
Number —
An integer.
|
LoadVars.load() command so that the parameter refers to a valid text file using HTTP. If you attempt to use this example to load a local file that resides on your hard disk, this example will not work properly because in test movie mode Flash Player loads local files in their entirety. To see this code work, add a ProgressBar instance called loadvars_pb to the Stage. Then add the following ActionScript to Frame 1 of the Timeline:
var loadvars_pb:mx.controls.ProgressBar;
var my_lv:LoadVars = new LoadVars();
loadvars_pb.mode = "manual";
this.createEmptyMovieClip("timer_mc", 999);
timer_mc.onEnterFrame = function() {
var lvBytesLoaded:Number = my_lv.getBytesLoaded();
var lvBytesTotal:Number = my_lv.getBytesTotal();
if (lvBytesTotal != undefined) {
trace("Loaded "+lvBytesLoaded+" of "+lvBytesTotal+" bytes.");
loadvars_pb.setProgress(lvBytesLoaded, lvBytesTotal);
}
};
my_lv.onLoad = function(success:Boolean) {
loadvars_pb.setProgress(my_lv.getBytesLoaded(), my_lv.getBytesTotal());
delete timer_mc.onEnterFrame;
if (success) {
trace("LoadVars loaded successfully.");
} else {
trace("An error occurred while loading variables.");
}
};
my_lv.load("[place a valid URL pointing to a text file here]");
| LoadVars.load(), LoadVars.sendAndLoad() |
public load(url:String) : Boolean
| Player version: | Flash Player 6 — Behavior changed in Flash Player 7. |
my_lv. Any properties in my_lv with the same names as downloaded variables are overwritten. Any properties in my_lv with different names than downloaded variables are not deleted. This is an asynchronous action. The downloaded data must be in the MIME content type application/x-www-form-urlencoded.
This is the same format that is used byloadVariables(). Also, in files published for Flash Player 7, case-sensitivity is supported for external variables that are loaded with LoadVars.load().
This method is similar to XML.load().
Note: If a file being loaded contains non-ASCII characters (as found in many non-English languages), it is recommended that you save the file with UTF-8 or UTF-16 encoding as opposed to a non-Unicode format like ASCII.
When using this method, consider the Flash Player security model:
For Flash Player 8:
For more information, see the following:
For Flash Player 7 and later websites can permit cross-domain access to a resource via a cross-domain policy file. In SWF files of any version running in Flash Player 7 and later, url must be in exactly the same domain. For example, a SWF file at www.someDomain.com can load data only from sources that are also at www.someDomain.com.
In SWF files that are running in a version of the player earlier than Flash Player 7, url must be in the same superdomain as the SWF file that is issuing this call. A superdomain is derived by removing the left-most component of a file's URL. For example, a SWF file at www.someDomain.com can load data from sources at store.someDomain.com because both files are in the same superdomain of someDomain.com.
The value you pass for url must be in exactly the same domain. For example, a SWF file at www.someDomain.com can load data only from sources that are also at www.someDomain.com. If you want to load data from a different domain, you can place a cross-domain policy file on the server hosting the SWF file.
url:String — A string; the URL from which to download the variables. If the SWF file issuing this call is running in a web browser, url must be in the same domain as the SWF file. |
Boolean —
false if no parameter (null) is passed; true otherwise. Use the onLoad() event handler to check the success of loaded data.
|
onLoad handler function that signals when data is returned to the Flash application from a server-side PHP script, and then loads the data in passvars.php.
var my_lv:LoadVars = new LoadVars();
my_lv.onLoad = function(success:Boolean) {
if (success) {
trace(this.toString());
} else {
trace("Error loading/parsing LoadVars.");
}
};
my_lv.load("http://www.helpexamples.com/flash/params.txt");
For another example, see the guestbook.fla file in the ActionScript samples folder. Here are some typical paths to this folder:
| XML.load(), LoadVars.loaded, LoadVars.onLoad, System.useCodepage |
public send(url:String, target:String, [method:String]) : Boolean
| Player version: | Flash Player 6 |
my_lv object to the specified URL. All enumerable variables in my_lv are concatenated into a string in the application/x-www-form-urlencoded format by default, and the string is posted to the URL using the HTTP POST method. This is the same format used by loadVariables().The MIME content type sent in the HTTP request headers is the value of my_lv.contentType or the default application/x-www-form-urlencoded. The POST method is used unless GET is specified. You must specify the target parameter to ensure that the script or application at the specified URL will be executed. If you omit the target parameter, the function will return true, but the script or application will not be executed.
The send() method is useful if you want the server response to:
"_self" as the target parameter);"_blank" as the target parameter);"_parent" or "_top" as the target parameter); target parameter).A successful send() method call will always open a new browser window or replace content in an existing window or frame. If you would rather send information to a server and continue playing your SWF file without opening a new window or replacing content in a window or frame, then you should use LoadVars.sendAndLoad().
This method is similar to XML.send().
The Flash test environment always uses the GET method. To test using the POST method, be sure you are attempting to use it from within a browser.
When using this method, consider the Flash Player security model:
For more information, see the following:
url:String — A string; the URL to which to upload variables. |
|
target:String — A string; the browser window or frame in which any response will appear. You can enter the name of a specific window or select from the following reserved target names:
|
|
method:String [optional] — A string; the GET or POST method of the HTTP protocol. The default value is POST. |
Boolean —
A Boolean value; false if no parameters are specified, true otherwise.
|
var my_lv:LoadVars = new LoadVars();
my_lv.playerName = playerName_txt.text;
my_lv.playerScore = playerScore_txt.text;
my_lv.send("setscore.cfm", "_blank", "POST");
| LoadVars.sendAndLoad(), XML.send() |
public sendAndLoad(url:String, target:Object, [method:String]) : Boolean
| Player version: | Flash Player 6 — Behavior changed in Flash Player 7. |
my_lv object to the specified URL. The server response is downloaded, parsed as variable data, and the resulting variables are placed in the target object. Variables are posted in the same manner as LoadVars.send(). Variables are downloaded into target in the same manner as LoadVars.load().
When using this method, consider the Flash Player security model:
For Flash Player 8:
For more information, see the following:
For Flash Player 7 and later:
url must be in exactly the same domain. For example, a SWF file at www.someDomain.com can load data only from sources that are also at www.someDomain.com.In SWF files that are running in a version of the player earlier than Flash Player 7, url must be in the same superdomain as the SWF file that is issuing this call. A superdomain is derived by removing the left-most component of a file's URL. For example, a SWF file at www.someDomain.com can load data from sources at store.someDomain.com because both files are in the same superdomain named someDomain.com.
The value you pass for url must be in exactly the same domain. For example, a SWF file at www.someDomain.com can load data only from sources that are also at www.someDomain.com. If you want to load data from a different domain, you can place a cross-domain policy file on the server hosting the SWF file.
This method is similar to XML.sendAndLoad().
url:String — A string; the URL to which to upload variables. If the SWF file issuing this call is running in a web browser, url must be in the same domain as the SWF file. |
|
target:Object — The LoadVars or XML object that receives the downloaded variables. |
|
method:String [optional] — A string; the GET or POST method of the HTTP protocol. The default value is POST. |
Boolean —
A Boolean value.
|
name_ti, a TextArea instance called result_ta, and a Button instance called submit_button to the Stage. When the user clicks the Login button instance in the following example, two LoadVars objects are created: send_lv and result_lv. The send_lv object copies the name from the name_ti instance and sends the data to greeting.cfm. The result from this script loads into the result_lv object, and the server response displays in the TextArea instance (result_ta). Add the following ActionScript to Frame 1 of the Timeline:
var submitListener:Object = new Object();
submitListener.click = function(evt:Object) {
var result_lv:LoadVars = new LoadVars();
result_lv.onLoad = function(success:Boolean) {
if (success) {
result_ta.text = result_lv.welcomeMessage;
} else {
result_ta.text = "Error connecting to server.";
}
};
var send_lv:LoadVars = new LoadVars();
send_lv.name = name_ti.text;
send_lv.sendAndLoad("http://www.flash-mx.com/mm/greeting.cfm", result_lv, "POST");
};
submit_button.addEventListener("click", submitListener);
To view a more robust example, see the login.fla file in the ActionScript samples folder. Typical paths to the ActionScript samples folder are:
| LoadVars.send(), LoadVars.load(), XML.sendAndLoad() |
public toString() : String
| Player version: | Flash Player 6 |
my_lv, in the MIME content encoding application/x-www-form-urlencoded.
Returns
String —
A string.
|
LoadVars() object, creates two properties, and uses toString() to return a string containing both properties in URL encoded format: var my_lv:LoadVars = new LoadVars(); my_lv.name = "Gary"; my_lv.age = 26; trace (my_lv.toString()); //output: age=26&name=Gary
| Properties | Events | Methods |