flash.filters

Class ConvolutionFilter

Object


public class ConvolutionFilter
extends BitmapFilter

Player version: Flash Player 8

The ConvolutionFilter class applies a matrix convolution filter effect. A convolution combines pixels in the input image with neighboring pixels to produce an image. A wide variety of imaging operations can be achieved through convolutions, including blurring, edge detection, sharpening, embossing, and beveling. You can apply this effect on bitmaps and MovieClip instances.

The use of filters depends on the object to which you apply the filter:

You can also apply filter effects to images and video at authoring time. For more information, see your authoring documentation.

If you apply a filter to a movie clip or button, the cacheAsBitmap property of the movie clip or button is set to true. If you clear all filters, the original value of cacheAsBitmap is restored.

A matrix convolution is based on an n x m matrix, which describes how a given pixel value in the input image is combined with its neighboring pixel values to produce a resulting pixel value. Each result pixel is determined by applying the matrix to the corresponding source pixel and its neighboring pixels.

For a 3 x 3 matrix convolution, the following formula is used for each independent color channel:

  dst (x, y) = ((src (x-1, y-1) * a0 + src(x, y-1) * a1....
                    src(x, y+1) * a7 + src (x+1,y+1) * a8) / divisor) + bias
  

When run by a processor that offers SSE (Streaming SIMD Extensions), certain filter specifications perform faster.

A filter is not applied if the resulting image would exceed 2880 pixels in width or height. For example, if you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image reaches the 2880-pixel limit.

See also
flash.display.BitmapData.applyFilter, MovieClip.filters, MovieClip.cacheAsBitmap



Property Summary
alpha : Number
The alpha transparency value of the substitute color.
bias : Number
Bias to add to the result of the matrix transformation.
clamp : Boolean
Indicates whether the image should be clamped.
color : Number
The hexadecimal color to substitute for pixels that are off the source image.
divisor : Number
The divisor used during matrix transformation.
matrix : Array
An array of values used for matrix transformation; returns a copy.
matrixX : Number
The x dimension of the matrix (the number of columns in the matrix).
matrixY : Number
The y dimension of the matrix (the number of rows in the matrix).
preserveAlpha : Boolean
Indicates what the convolution applies to.

Properties inherited from class Object
__proto__, __resolve, constructor, prototype


Constructor Summary
ConvolutionFilter(matrixX:Number, matrixY:Number, matrix:Array, [divisor:Number], [bias:Number], [preserveAlpha:Boolean], [clamp:Boolean], [color:Number], [alpha:Number])
Initializes a ConvolutionFilter instance with the specified parameters.


Method Summary
clone() : ConvolutionFilter
Returns a copy of this filter object.

Methods inherited from class BitmapFilter
clone

Methods inherited from class Object
addProperty, hasOwnProperty, isPropertyEnumerable, isPrototypeOf, registerClass, toString, unwatch, valueOf, watch


Property Detail

alpha Property

public alpha : Number

Player version: Flash Player 8

The alpha transparency value of the substitute color. Valid values are 0 to 1.0. The default is 0. For example, .25 sets a transparency value of 25 percent. The default is 1.0.

Example
The following example changes the alpha property of filter from its default value of 1 to .35.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

var alpha:Number = .35;
var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0, true, false, 0x0000FF, alpha);

var myBitmapData:BitmapData = new BitmapData(100, 80, true, 0xCCFF0000);
    
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128, 0, 255, 1 | 2 | 4 | 8, false);
    
mc.onPress = function() {
    myBitmapData.applyFilter(myBitmapData, new Rectangle(0, 0, 98, 78), new Point(2, 2), filter);
}


bias Property

public bias : Number

Player version: Flash Player 8

Bias to add to the result of the matrix transformation. The default is 0.

Example
The following example changes the bias property of filter from its default value of 0 to 50.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
    
var bias:Number = 50;
var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, bias);

var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000);

var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128);

mc.onPress = function() {
    myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter);
}


clamp Property

public clamp : Boolean

Player version: Flash Player 8

Indicates whether the image should be clamped. For pixels that are off the source image, a value of true indicates that the input image is extended along each of its borders as necessary by duplicating the color values at the given edge of the input image. A value of false indicates that another color should be used, as specified in the color and alpha properties. The default is true.

Example
The following example changes the clamp property of filter from its default value of true to false.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

var clamp:Boolean = false;
var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0, true, clamp, 0x00FF00, 1);

var myBitmapData:BitmapData = new BitmapData(100, 80, true, 0xCCFF0000);
    
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128, 0, 255, 1 | 2 | 4 | 8, false);
        
mc.onPress = function() {
    myBitmapData.applyFilter(myBitmapData, new Rectangle(0, 0, 98, 78), new Point(2, -2), filter);
}


color Property

public color : Number

Player version: Flash Player 8

The hexadecimal color to substitute for pixels that are off the source image. This is an RGB value with no alpha component. The default is 0.

Example
The following example changes the color property of filter from its default value of 0 to 0xFF0000.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

var color:Number = 0x0000FF;
var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0, true, false, color, 1);

var myBitmapData:BitmapData = new BitmapData(100, 80, true, 0xCCFF0000);
    
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128, 0, 255, 1 | 2 | 4 | 8, false);
        
var height:Number = 100;
var width:Number = 80;
mc.onPress = function() {
    height -= 2;
    width -= 2;
    myBitmapData.applyFilter(myBitmapData, new Rectangle(0, 0, height, width), new Point(2, 2), filter);
}


divisor Property

public divisor : Number

Player version: Flash Player 8

The divisor used during matrix transformation. The default value is 1. A divisor that is the sum of all the matrix values evens out the overall color intensity of the result. A value of 0 is ignored and the default is used instead.

Example
The following example changes the divisor property of filter to 6.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
    
var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9);

var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000);

var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128);
        
mc.onPress = function() {
    var newDivisor:Number = 6;
    filter.divisor = newDivisor;
        myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter);
}


matrix Property

public matrix : Array

Player version: Flash Player 8

An array of values used for matrix transformation; returns a copy. The number of items in the array must equal matrixX*matrixY.

The matrix property cannot be changed by directly modifying the values (for example, myFilter.matrix[2] = 1;). Instead, as shown in the following example, you must get a reference to the array, make the change to the reference, and reset the value using filter.matrix = newMatrix;.

Example
The following example changes the matrix property of filter from one that blurs a bitmap to one that sharpens it.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
    
var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9);

var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000);
    
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128);
        
mc.onPress = function() {
    var newMatrix:Array = [0, -1, 0, -1, 8, -1, 0, -1, 0];
    filter.matrix = newMatrix;
    myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter);
}


matrixX Property

public matrixX : Number

Player version: Flash Player 8

The x dimension of the matrix (the number of columns in the matrix). The default value is 0.

Example
The following example displays the matrixX property of filter.
import flash.filters.ConvolutionFilter;

var filter:ConvolutionFilter = new ConvolutionFilter(2, 3, [1, 0, 0, 1, 0, 0], 6);
trace(filter.matrixX);    // 2


matrixY Property

public matrixY : Number

Player version: Flash Player 8

The y dimension of the matrix (the number of rows in the matrix). The default value is 0.

Example
The following example displays the matrixY property of filter.
import flash.filters.ConvolutionFilter;
    
var filter:ConvolutionFilter = new ConvolutionFilter(2, 3, [1, 0, 0, 1, 0, 0], 6);
trace(filter.matrixY);    // 3


preserveAlpha Property

public preserveAlpha : Boolean

Player version: Flash Player 8

Indicates what the convolution applies to. A value of false indicates that the convolution applies to all channels, including the alpha channel. A value of true indicates that the convolution applies only to the color channels. The default value is true.

Example
The following example changes the preserveAlpha property of filter from its default value of true to false.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
    
var preserveAlpha:Boolean = false;
var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0, preserveAlpha);

var myBitmapData:BitmapData = new BitmapData(100, 80, true, 0xCCFF0000);

var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128, 0, 255, 1 | 2 | 4 | 8, false);

mc.onPress = function() {
    myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter);
}



Constructor Detail

ConvolutionFilter Constructor

public ConvolutionFilter(matrixX:Number, matrixY:Number, matrix:Array, [divisor:Number], [bias:Number], [preserveAlpha:Boolean], [clamp:Boolean], [color:Number], [alpha:Number])

Player version: Flash Player 8

Initializes a ConvolutionFilter instance with the specified parameters.

Parameters
matrixX:Number — The x dimension of the matrix (the number of columns in the matrix). The default value is 0.
matrixY:Number — The y dimension of the matrix (the number of rows in the matrix). The default value is 0.
matrix:Array — The array of values used for matrix transformation; returns a copy. The number of items in the array must equal matrixX*matrixY.
divisor:Number [optional] — The divisor used during matrix transformation. The default value is 1. A divisor that is the sum of all the matrix values evens out the overall color intensity of the result. A value of 0 is ignored and the default is used instead.
bias:Number [optional] — The bias to add to the result of the matrix transformation. The default value is 0.
preserveAlpha:Boolean [optional] — A value of false indicates that the convolution applies to all channels, including the alpha channel. A value of true indicates that the convolution applies only to the color channels. The default value is true.
clamp:Boolean [optional] — For pixels that are off the source image, a value of true indicates that the input image is extended along each of its borders as necessary by duplicating the color values at the given edge of the input image. A value of false indicates that another color should be used, as specified in the color and alpha properties. The default is true.
color:Number [optional] — The hexadecimal color to substitute for pixels that are off the source image.
alpha:Number [optional] — The alpha of the substitute color.

Example
The following code creates a 3 x 3 convolution filter with a divisor of 9. The filter would make an image appear blurred:
    var myArray:Array = [1, 1, 1, 1, 1, 1, 1, 1, 1];
    var myFilter:ConvolutionFilter = new flash.filters.ConvolutionFilter (3, 3, myArray, 9);
    

The following example creates a ConvolutionFilter object with the four required parameters matrixX, matrixY, matrix, and divisor.
import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
    
var matrixX:Number = 3;
var matrixY:Number = 3;
var matrix:Array = [1, 1, 1, 1, 1, 1, 1, 1, 1];
var divisor:Number = 9;
    
var filter:ConvolutionFilter = new ConvolutionFilter(matrixX, matrixY, matrix, divisor);

var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000);

var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128);
    
mc.onPress = function() {
    myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter);
}



Method Detail

clone Method

public clone() : ConvolutionFilter

Player version: Flash Player 8

Returns a copy of this filter object.

Returns
ConvolutionFilter — A new ConvolutionFilter instance with all the same properties as the original one.

Example
The following example creates three ConvolutionFilter objects and compares them: filter_1 is created by using the ConvolutionFilter constructor; filter_2 is created by setting it equal to filter_1; and clonedFilter is created by cloning filter_1. Notice that although filter_2 evaluates as being equal to filter_1, clonedFilter, even though it contains the same values as filter_1, does not.
import flash.filters.ConvolutionFilter;

var filter_1:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9);
var filter_2:ConvolutionFilter = filter_1;
var clonedFilter:ConvolutionFilter = filter_1.clone();

trace(filter_1 == filter_2);        // true
trace(filter_1 == clonedFilter);    // false

for(var i in filter_1) {
    trace(">> " + i + ": " + filter_1[i]);
    // >> clone: [type Function]
    // >> alpha: 0
    // >> color: 0
    // >> clamp: true
    // >> preserveAlpha: true
    // >> bias: 0
    // >> divisor: 9
    // >> matrix: 1,1,1,1,1,1,1,1,1
    // >> matrixY: 3
    // >> matrixX: 3
}

for(var i in clonedFilter) {
    trace(">> " + i + ": " + clonedFilter[i]);
    // >> clone: [type Function]
    // >> alpha: 0
    // >> color: 0
    // >> clamp: true
    // >> preserveAlpha: true
    // >> bias: 0
    // >> divisor: 9
    // >> matrix: 1,1,1,1,1,1,1,1,1
    // >> matrixY: 3
    // >> matrixX: 3
}        
To further demonstrate the relationships between filter_1, filter_2, and clonedFilter the following example modifies the bias property of filter_1. Modifying bias demonstrates that the clone() method creates a new instance based on values of filter_1 instead of pointing to them in reference.
import flash.filters.ConvolutionFilter;

var filter_1:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9);
var filter_2:ConvolutionFilter = filter_1;
var clonedFilter:ConvolutionFilter = filter_1.clone();
trace(filter_1.bias);            // 0
trace(filter_2.bias);            // 0
trace(clonedFilter.bias);        // 0

filter_1.bias = 20;

trace(filter_1.bias);            // 20
trace(filter_2.bias);            // 20
trace(clonedFilter.bias);        // 0