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Flash 8 ActionScript 2.0 Language Reference
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flash.geomClass Point
Object
public class Point
extends Object
| Player version: | Flash Player 8 |
The Point class represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. The following code creates a point at (0,0):
var myPoint:Point = new Point();
| length : Number
The length of the line segment from (0,0) to this point. |
| x : Number
The horizontal coordinate of the point. |
| y : Number
The vertical coordinate of the point. |
| add(v:Point) : Point
Adds the coordinates of another point to the coordinates of this point to create a new point. |
| clone() : Point
Creates a copy of this Point object. |
static | distance(pt1:Point, pt2:Point) : Number
Returns the distance between pt1 and pt2. |
| equals(toCompare:Object) : Boolean
Determines whether two points are equal. |
static | interpolate(pt1:Point, pt2:Point, f:Number) : Point
Determines a point between two specified points. |
| normalize(length:Number) : Void
Scales the line segment between (0,0) and the current point to a set length. |
| offset(dx:Number, dy:Number) : Void
Offsets the Point object by the specified amount. |
static | polar(len:Number, angle:Number) : Point
Converts a pair of polar coordinates to a Cartesian point coordinate. |
| subtract(v:Point) : Point
Subtracts the coordinates of another point from the coordinates of this point to create a new point. |
| toString() : String
Returns a string that contains the values of the x and y coordinates. |
length Property
public length : Number
| Player version: | Flash Player 8 |
The length of the line segment from (0,0) to this point.
Example
The following example creates a Point object, myPoint, and determines the length of a line from (0, 0) to that Point.
import flash.geom.Point;
var myPoint:Point = new Point(3,4);
trace(myPoint.length); // 5
See also
x Property
public x : Number
| Player version: | Flash Player 8 |
The horizontal coordinate of the point. The default value is 0.
Example
The following example creates a Point object myPoint and sets the x coordinate value.
import flash.geom.Point;
var myPoint:Point = new Point();
trace(myPoint.x); // 0
myPoint.x = 5;
trace(myPoint.x); // 5
y Property
public y : Number
| Player version: | Flash Player 8 |
The vertical coordinate of the point. The default value is 0.
Example
The following example creates a Point object myPoint and sets the y coordinate value.
import flash.geom.Point;
var myPoint:Point = new Point();
trace(myPoint.y); // 0
myPoint.y = 5;
trace(myPoint.y); // 5
Point Constructor
public Point(x:Number, y:Number)
| Player version: | Flash Player 8 |
Creates a new point. If you pass no parameters to this method, a point is created at (0,0).
Parameters
| x:Number — The horizontal coordinate. The default value is 0. |
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| y:Number — The vertical coordinate. The default value is 0. |
Example
The first example creates a Point object point_1 with the default constructor.
import flash.geom.Point;
var point_1:Point = new Point();
trace(point_1.x); // 0
trace(point_1.y); // 0
The second example creates a Point object point_2 with the coordinates x = 1 and y = 2.
import flash.geom.Point;
var point_2:Point = new Point(1, 2);
trace(point_2.x); // 1
trace(point_2.y); // 2
add Method
public add(v:Point) : Point
| Player version: | Flash Player 8 |
Adds the coordinates of another point to the coordinates of this point to create a new point.
Parameters
| v:Point — The point to be added. |
Returns
Example
The following example creates a Point object resultPoint by adding point_2 to point_1.
import flash.geom.Point;
var point_1:Point = new Point(4, 8);
var point_2:Point = new Point(1, 2);
var resultPoint:Point = point_1.add(point_2);
trace(resultPoint.toString()); // (x=5, y=10)
clone Method
public clone() : Point
| Player version: | Flash Player 8 |
Creates a copy of this Point object.
Returns
| Point —
The new Point object.
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Example
The following example creates a copy of the Point object called clonedPoint from the values found in the myPoint object. The clonedPoint object contains all of the values from myPoint, but it is not the same object.
import flash.geom.Point;
var myPoint:Point = new Point(1, 2);
var clonedPoint:Point = myPoint.clone();
trace(clonedPoint.x); // 1
trace(clonedPoint.y); // 2
trace(myPoint.equals(clonedPoint)); // true
trace(myPoint === clonedPoint); // false
distance Method
public static distance(pt1:Point, pt2:Point) : Number
| Player version: | Flash Player 8 |
Returns the distance between pt1 and pt2.
Parameters
| pt1:Point — The first point. |
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| pt2:Point — The second point. |
Returns
| Number —
The distance between the first and second points.
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Example
The following example creates point_1 and point_2, then determines the distance between them (distanceBetween).
import flash.geom.Point;
var point_1:Point = new Point(-5, 0);
var point_2:Point = new Point(5, 0);
var distanceBetween:Number = Point.distance(point_1, point_2);
trace(distanceBetween); // 10
equals Method
public equals(toCompare:Object) : Boolean
| Player version: | Flash Player 8 |
Determines whether two points are equal. Two points are equal if they have the same x and y values.
Parameters
| toCompare:Object — The point to be compared. |
Returns
| Boolean —
If the object is equal to this Point object, true; if it is not equal, false.
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Example
The following example determines whether the values of one point are equal to the values of another point. If the objects are the same, equals() does not return the same result that the strict equality operator (===) does.
import flash.geom.Point;
var point_1:Point = new Point(1, 2);
var point_2:Point = new Point(1, 2);
var point_3:Point = new Point(4, 8);
trace(point_1.equals(point_2)); // true
trace(point_1.equals(point_3)); // false
trace(point_1 === point_2); // false
trace(point_1 === point_3); // false
interpolate Method
public static interpolate(pt1:Point, pt2:Point, f:Number) : Point
| Player version: | Flash Player 8 |
Determines a point between two specified points. The parameter f determines where the new interpolated point is located relative to the two end points specified by parameters pt1 and pt2. The closer parameter f is to 1.0, the closer the interpolated point will be to the first point (parameter pt1). The closer parameter f is to 0, the closer the interpolated point will be to the second point (parameter pt2).
Parameters
| pt1:Point — The first point. |
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| pt2:Point — The second point. |
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| f:Number — The level of interpolation between the two points. Indicates where the new point will be, along the line between pt1 and pt2. If f=1, pt1 is returned; if f=0, pt2 is returned. |
Returns
| Point —
The new, interpolated point.
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Example
The following example locates the interpolated point (interpolatedPoint) half way (50%) between point_1 and point_2.
import flash.geom.Point;
var point_1:Point = new Point(-100, -100);
var point_2:Point = new Point(50, 50);
var interpolatedPoint:Point = Point.interpolate(point_1, point_2, .5);
trace(interpolatedPoint.toString()); // (x=-25, y=-25)
normalize Method
public normalize(length:Number) : Void
| Player version: | Flash Player 8 |
Scales the line segment between (0,0) and the current point to a set length.
Parameters
| length:Number — The scaling value. For example, if the current point is (0,5), and you normalize it to 1, the point returned is at (0,1). |
Example
The following example extends the length of the normalizedPoint object from 5 to 10.
import flash.geom.Point;
var normalizedPoint:Point = new Point(3, 4);
trace(normalizedPoint.length); // 5
trace(normalizedPoint.toString()); // (x=3, y=4)
normalizedPoint.normalize(10);
trace(normalizedPoint.length); // 10
trace(normalizedPoint.toString()); // (x=6, y=8)
See also
offset Method
public offset(dx:Number, dy:Number) : Void
| Player version: | Flash Player 8 |
Offsets the Point object by the specified amount. The value of dx is added to the original value of x to create the new x value. The value of dy is added to the original value of y to create the new y value.
Parameters
| dx:Number — The amount by which to offset the horizontal coordinate, x. |
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| dy:Number — The amount by which to offset the vertical coordinate, y. |
Example
The following example offsets a point's position by specified x and y amounts.
import flash.geom.Point;
var myPoint:Point = new Point(1, 2);
trace(myPoint.toString()); // (x=1, y=2)
myPoint.offset(4, 8);
trace(myPoint.toString()); // (x=5, y=10)
See also
polar Method
public static polar(len:Number, angle:Number) : Point
| Player version: | Flash Player 8 |
Converts a pair of polar coordinates to a Cartesian point coordinate.
Parameters
| len:Number — The length coordinate of the polar pair. |
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| angle:Number — The angle, in radians, of the polar pair. |
Returns
| Point —
The Cartesian point.
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Example
The following example creates a Point object cartesianPoint from the value of angleInRadians and a line length of 5. The angleInRadians value equal to Math.atan(3/4) is used because of the characteristics of right triangles with sides that have ratios of 3:4:5.
import flash.geom.Point;
var len:Number = 5;
var angleInRadians:Number = Math.atan(3/4);
var cartesianPoint:Point = Point.polar(len, angleInRadians);
trace(cartesianPoint.toString()); // (x=4, y=3)
When computers work with transcendental numbers such as pi, some round-off error occurs because floating-point arithmetic has only finite precision. When you use Math.PI, consider using the Math.round() function, as shown in the following example.
import flash.geom.Point;
var len:Number = 10;
var angleInRadians:Number = Math.PI;
var cartesianPoint:Point = Point.polar(len, angleInRadians);
trace(cartesianPoint.toString()); // should be (x=-10, y=0), but is (x=-10, y=1.22460635382238e-15)
trace(Math.round(cartesianPoint.y)); // 0
See also
subtract Method
public subtract(v:Point) : Point
| Player version: | Flash Player 8 |
Subtracts the coordinates of another point from the coordinates of this point to create a new point.
Parameters
| v:Point — The point to be subtracted. |
Returns
Example
The following example creates point_3 by subtracting point_2 from point_1.
import flash.geom.Point;
var point_1:Point = new Point(4, 8);
var point_2:Point = new Point(1, 2);
var resultPoint:Point = point_1.subtract(point_2);
trace(resultPoint.toString()); // (x=3, y=6)
toString Method
public toString() : String
| Player version: | Flash Player 8 |
Returns a string that contains the values of the x and y coordinates. It has the form (x, y), so a Point at 23,17 would report "(x=23, y=17)".
Returns
Example
The following example creates a point and converts its values to a string in the format (x=x, y=y).
import flash.geom.Point;
var myPoint:Point = new Point(1, 2);
trace("myPoint: " + myPoint.toString()); // (x=1, y=2)
Copyright © 2005 Macromedia Inc. All rights reserved.
Tue Sep 13 2005, 16:15 PDT